Rummy 500, otherwise called the 500 rum game, is a well-known variant of the classic rummy that is played worldwide. Rummy 500 can be easily adapted to any number of players and is straightforward to understand.
Players and Card
The game is played using a standard deck of 52 cards and two jokers, making 54 cards. 2–8 play can play the 500.
If 5 or more people are playing, you’re required to use two decks of cards (108 cards) rearranged.
The cards have the following point values:
2, 3, 4, 5, 6, 7, 8, 9, and 10: face value (2 for a two, 3 for a three)
Jack, Queen, King: 10 points each
Ace, Joker: 15 points each
Rules Of Rummy 500
The object of Rummy 500 is to make use of all cards in hand to form melds and the first player to receive 500net points. Melds involve sets and sequences, containing no less than 3 cards.
Sets are made using cards of identical rank having diverse suits; for example, 3♣ 3♦ 3♠.
Sequences are formed with cards of the same suit but rising rank, for example, 5♦ 6♦ 7♦. However, cards of different suits are not acceptable, like 4♣ 5♦ 6♠.
Rank of Cards
Ace (high or low), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
If there are multiple players, the cards are dealt by the dealer clockwise, one at a time, beginning with the participant to the left of the dealer, until everybody gets seven cards.
In a two-person game, the dealer distributes thirteen cards among all the players. The rest of the cards make-up the stockpile; they are set to face down in an accessible position to each player.
The topmost card on the stock is turned over and facing upward next to it. This serves as the discard pile’s initial card. The players take a look at their cards and arrange it in their hand by suit or number.
There are three stages to a turn:
You can decide to pull the top-card of the stockpile or discard pile.
When you draw from the discard pile, you may pick the first card, or you can select a card further down in the stockpile; however, there are a few limitations:
If you selected the top-card of the discard pile, you have to play it to the table in the current round.
However, you can alter the game options so that you don’t have to play this card, meaning when you draw this card, you must discard another card.
If you pick a card further down the discard pile, you can play that card to the table in the present turn, and you also have to take the whole cards above that card in the discard pile into your hand.
The card you need to merge that turn will be lifted marginally in your hand as a reminder.
- Playing cards to the table:
This is voluntary. You can place sets and sequences to the table from your hand, called melding.
Also, you can play cards that extend existing melds (yours or the other player’s).
You receive points for every card you play at the table. You can merge the same number of cards as many as you like.
You must finish your turn by disposing of a card on top of the discard pile.
Unless you have melded all the cards you’re carrying in your hands (concluding the hand); therefore, no discard is needed.
The hand proceeds with every player taking until one player have put all his/her cards on the table (if necessary, he will discard them), which ends the hand.
Also, the hand can be ended if all cards in the stockpile are drawn, and the participant, whose turn it is, doesn’t want (or cannot) remove from the discard pile; this player passes, thus ends the game.
You play several hands pending the time a player attains 500 points or more towards the end of a hand; that player becomes the game-winner.
In the case of a tie, additional hands are played until a single winner is determined.
If a player disposes of a card that should have been laid off, any other player can yell “Rummy” to pick the card. That card is awarded 15 points.
If a player doesn’t have any card left in their hand, or there aren’t any cards left in the stock when somebody needs to draw from it, the game is over.
Every player sums up the value of the cards they’ve melded, and they deduct the value of the cards they still have in their hands.
The result of each player is added to their aggregate score.
Keep in mind that once the game ends, no more cards can be melded. All cards remaining in the player’s hands count against them, regardless of whether these cards may have been melded.
If the sum of the cards you have left in your hand is higher than the sum of cards you melded, your score for that hand is negative.
It’s also possible for your combined score to be negative — for instance, if you get a negative score on your first hand.
Additional hands are played until at least one player’s scores surpass 500. At that point, the game ends, and the participant having the highest score wins.
In the case of a tie, more hands are played until there’s only one winner.
Frequently Asked Questions
Can I play 500 Rummy online?
Yes! There are numerous accessible Rummy 500 apps online, Android, and iOS. Also, these pieces of software allow you to play with more players.
Do you need to discard in Rummy 500?
Yes. You must always discard of a similar number of cards that you drew at the beginning of your turn.
What happens when you run out of cards?
As soon as a player runs out of cards, the round ends, and the points are determined.
Rummy 500 is an easy-to-play game and perfect for people of all ages. All you need is the deck of cards and players.
You can play with your family members or friends, and it’s an excellent way to relax your mind.